实体
爆炸 CExplosion
爆炸槽表添加与查询
CExplosion.h
逻辑帧。与 CWorld::TriggerExplosion 不同:这是爆炸槽表。
添加爆炸
AddExplosion
eExplosionType 见头文件。
static bool AddExplosion(CEntity* victim, CEntity* creator, eExplosionType explosionType,
CVector posn, unsigned int time, unsigned char makeSound, float camShake, unsigned char visibility);爆炸类型
eExplosionType
手雷、燃烧瓶、火箭、车、船、飞机、小爆炸等。
// EXPLOSION_GRENADE, EXPLOSION_MOLOTOV, EXPLOSION_ROCKET,
// EXPLOSION_CAR, EXPLOSION_BOAT, EXPLOSION_AIRCRAFT,
// EXPLOSION_SMALL, EXPLOSION_RC_VEHICLE, ...清爆炸
ClearAllExplosions / RemoveAllExplosionsInArea
static void ClearAllExplosions();
static void RemoveAllExplosionsInArea(CVector posn, float radius);区域是否有爆炸
TestForExplosionInArea
static bool TestForExplosionInArea(eExplosionType explosionType,
float x1, float y1, float z1, float x2, float y2, float z2);读槽信息
GetExplosionType / GetExplosionPosition
static unsigned int GetExplosionType(unsigned char explosionId);
static CVector* GetExplosionPosition(unsigned char explosionId);
static unsigned char GetExplosionActiveCounter(unsigned char explosionId);全局表
aExplosions / MAX_EXPLOSIONS
extern unsigned int MAX_EXPLOSIONS; // 16
extern CExplosion* aExplosions;也可用 CWorld::TriggerExplosion 做世界伤害扩散,见 世界。