SACLEO+
碰撞点 ColPoint
碰撞点查询
sa · 扩展 CLEO+ · 需 CLEO + CLEO+
两点射线碰撞
GET_COLLISION_BETWEEN_POINTS · 0D3A
ColPoint.GetCollisionBetweenPoints
两点间射线检测,返回 ColPoint、命中坐标、实体。用在 if 里。
0D3A GET_COLLISION_BETWEEN_POINTS
in: fromX, fromY, fromZ, toX, toY, toZ,
buildings, vehicles, peds, objects, dummies,
seeThroughCheck, cameraIgnoreCheck, shotThroughCheck, entityToIgnore
out: handle, outX, outY, outZ, entity法线
GET_COLPOINT_NORMAL_VECTOR · 0D3B
ColPoint.GetNormalVector
碰撞法线。
0D3B GET_COLPOINT_NORMAL_VECTOR
in: self
out: x, y, z表面类型
GET_COLPOINT_SURFACE · 0D3C
ColPoint.GetSurface
碰撞表面类型。
0D3C GET_COLPOINT_SURFACE
in: self
out: surfaceType深度
GET_COLPOINT_DEPTH · 0D3E
ColPoint.GetDepth
碰撞深度。
0D3E GET_COLPOINT_DEPTH
in: self
out: depth光照
GET_COLPOINT_LIGHTING · 0E6B
ColPoint.GetLighting
ColPoint 光照;fromNight 是否按夜间取样。
0E6B GET_COLPOINT_LIGHTING
in: self, fromNight
out: lighting世界坐标
GET_COLPOINT_COORDINATES · 0EE1
ColPoint.GetCoordinates
ColPoint 世界坐标。
0EE1 GET_COLPOINT_COORDINATES
in: self
out: x, y, z